File Index
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A
 Asset Conversion Utilities
 Audio Constants&Variables
C
 Colours
 cpct_aks2c
 cpct_bin2c
 cpct_img2tileset
 cpct_installrslib
 cpct_mkproject
 cpct_removeInterruptHandler.s
 cpct_rgas2c
 cpct_sp2tile
 cpct_tmx2csv
 cpct_winape
 CPCtelera Reference Manual
O
 Opcodes
R
 Reverse Bits
U
 Undocumented Opcodes
 Useful macros
 Useful Macros
V
 Visual Studio Code
CPCtelera includes many ways to convert your assets (graphics, audio, tilemaps) into binary information ready to be used in your game.
Constants and utilities to manage the 27 colours from the CPC Palette comfortably.
Converts an Arkos Tracker (aks) music file into an absolutely located data array to be compiled directly into a binary program.
Script for converting binary files to C arrays
Converts an image file with a set of tile or sprite images into a CPCtelera C-array tileset along with arrays for all tiles/sprites.
Installs and configures CPCRSLib to be used together with CPCtelera
This script helps in the creation of new projects that use CPCtelera engine.
This converts RGAS sprite definitions in CPCRSLib asm output format to CPCtelera’s C arrays.
Cuts up a big sprite into smaller tiles
Script for generating csv files with maps defined in tmx files (from tiled map editor).
This script lets the user execute winape from command line and automatically run a file from a DSK at will.
Constant definitions of Z80 opcodes.
Useful macros for bit reversing and selecting in different ways.
Macros to clarify source code when using undocumented opcodes.
CPCtelera integrates with Visual Studio Code IDE since version 1.4.2.
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